We expect to make an appointment at the Lecturer level, although more senior candidates will also be considered.
Teaching a combination of computer science and game development related courses within the undergraduate Computer Science program. Specialization in computer graphics algorithm and applications are desired, but other specializations will also be considered.
Additional responsibilities of the position include professional and scholarly activities, advising and mentoring students, course and program assessment and development, supervising student projects, and university service. Excellent interpersonal skills, written and oral communications skills, and a strong command of the English language are required. Korean is a plus but not required.
Qualifications and Experience Desired
Bachelor of higher degree or a Masters in Computer Science or Ph.D. (or near completion) in a closely related field with research and teaching interests involving interactions between computer science and interactive digital entertainment, especially in subjects of interest such as 2D and 3D game development, computer graphics, and real-time interactive simulation.
Candidates with a Masters must have a minimum 2 years of relevant industry experience or Bachelors must have a minimum 4 years of relevant industry experience. A commitment to teaching excellence and scholarship is also expected.
About DigiPen-KMU Special Program
DigiPen-KMU Special Program is a dual degree program where students spend five semesters at Keimyung University in Daegu, South Korea before completing the program's last four semesters at DigiPen's main campus in Redmond, Washington, USA. (Participants also have the option of finishing their degree at DigiPen's campus in Singapore, instead.)
For the first two years of the program, students study advanced mathematics as well as general computer programming in C/C++ at Keimyung University. Students then apply these subjects to their freshman and sophomore game projects. First-year students create 2D game projects using DigiPen’s proprietary Zero Engine editor and a basic graphics engine. Sophomores collaborate on game teams to build their own 2D game and graphics engine.
During the last two years of the program, students study advanced computer science topics at DigiPen in Redmond while taking more elective-based coursework. For their junior-year project, students complete an original 3D game and graphics engine. Students live and work alongside degree candidates from other majors, such as game design and digital art and animation.
Learn more at www.digipen.edu/kmu
