I have studied computer programming for five years at Epitech, Paris Graduate School of Digital Innovation in France, while switching between school projects and professional experiences.
I especially got closer from video games development by implying myself repeatedly into multiple game projects. To be more specific, my end-studies project was an online and multiplayer shooter, for Windows and Linux, which was accepted on the independent game platform Steam Greenlight, named Void Clash.
In all these projects, I was mostly responsible of the visual rendering. I had to learn by myself some graphics libraries usage like OpenGL. I also made a first step into GPU programming by implementing a particle system and some post process effects using the GLSL language. Aside this, I learned to use some GUI libraries.
During my internship at Cyanide Studio, I had the opportunity to work on the Playstation4 porting of “Styx, Master of Shadows” game.
Furthermore, during my South Korea experience at Keimyung University, I got a first approach of the Unreal Engine 4 (which I use for a year now) and the game mobile development.
All these experiences were great challenges for me, because I’ve been able to improve my self teaching skills, but I have also learned a lot about code and project design and how to make it more readable and effective.
Apart from these technical sides, I have a big player experience. My first one was the game “Lemmings” (1991). Since that time, I don’t count anymore hours spent on titles like the “Splinter Cell” series, “Counter Strike – Global Offensive” or “Planetside 2” FPS, some management games like “The Sims” and “Sim City 4”, the “Starcraft” RTS series, “Geometry Wars” shooters or racing game like “TrackMania Stadium”. But, I was especially impressed by the “Half-Life” series, with its very deep story background and its great immersive experience.
If you want to know more about me don’t hesitate to contact me.
Simulation and 3D tool development for shot and behavior training using, Unreal Engine 4, HTC Vive (Steam VR) and LeapMotion. A bit of image processing as well with OpenCV.
Development of 2D/3D visualization tools for data center monitoring and management.
Game porting “Styx – Master of Shadows” on Playstation4.
List and implement the Technical Requirement Checklist.
Move the save system from Unreal Script to C++ to speed up the process.
Porting of a game “World of Leader” from Windows 64 bits to Android tablet.
Implementation of an in-game video player, binding an Android SDK player stream on an OpenGL texture.
Development of a web application to manage employees working time (php/mysql).
Configuration and deployment of VTiger CRM for a client.